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BETA! | kundelojalitetprogrammet vårt er nå aktivt

Adventurer's League

** Ikke på lager
Art.nr: RPG-DnDAdvleauge
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50,-
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Bli med på Adventures League på Outland Grensen i Oslo hver Mandag kl 17:00 for en hyggelig kveld med eventyr! Ingen forkunnskaper trengs, så om du aldri har spilt D&D får du en god mulighet til å ta dine første skritt inn i denne fantastiske hobbyen.

For å være med trenger du kun ett terningsett (d4, d6, d8, d10, d12, d20). Du kan enten bruke en av våre ferdiglagde roller eller lage din egen på forhånd ved å følge reglene til Adventurers League: Adventurers League Player's Guide.


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Mandag 15. August

Mines of Phandelver - Tier 1 (lvl 1-4)
AL-Code:
DDHC-LMOP
DM: Mathias
Language: Norwegian / English if needed

More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.

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Sunless Citadel - Level 1
DM: Craig
Language: English

Long ago, a great fortress built by a cult of the dragon Ashardalon sank into the earth in a forgotten cataclysm. Its ruins became known as the Sunless Citadel, and over the centuries numerous creatures made this place their home.

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Tomb of Annhilation - Tier 1 (lvl 1-4)
DM: Konstantin
Language: Norwegian / English if needed

The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.

When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.

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